Showing posts with label STEAM. Show all posts
Showing posts with label STEAM. Show all posts

Tuesday, 21 April 2020

Unfinished Business

Back in the summer of 2019 I revealed that I'd be exhibiting my 10224 Town Hall-inspired railway station MOC (below) as part of a collaborative display at the 2019 Great Western Brick Show, but that it'd need some fairly substantial modifications in order to fit into the display.


The display, a LEGO city made up of fan-designed modular-style buildings complemented by brick-built roads, roadside structures, a canal and appropriate landscaping, would also feature a working passenger railway. The plan was for the railway to be elevated for part of its course, and Simon the display organiser asked if I'd be willing to modify my MOC to incorporate a platform at the rear in order to serve the elevated section of track. This seemed like an interesting challenge so I agreed. Simon sent over some specifications and a few photographs to illustrate how my station would fit into the overall display, including the exact dimensions of the plot it would occupy and how high the platform needed to be, so I got to work. As usual I worked in LDD, modifying a previous LDD file to reflect the new design brief, and eventually I came up with the sketch below.


As you can see, my plan was for the elevated section of railway to run on top of the ground floor of the building, which would mean that I had to extend the ground floor backwards to a considerable extent. The roof of the new, extended ground floor section would serve as the track bed, meaning that it would have to bear the weight of the track and train and be constructed accordingly. I'd also need to build a station platform at second floor level and attach a canopy a suitable height above it. The 16 x 6 area of open studs at the rear and to the side would eventually accommodate a bridge support, carrying the rail track from a bridge onto the station. From a purely technical perspective the build would be pretty straightforward, but the existing rear of the station (below) would nevertheless require substantial modification.


After double- and triple-checking that my design would fit the specified dimensions I sent an LDD screengrab to Simon for his approval, and after a bit of back-and-forth he was happy with it and I had the green light to get cracking with the modifications. To my surprise it turned out that I already had most of the LEGO elements that I needed for the build, but there were inevitably a few parts that I didn't have. This necessitated a gratifyingly small, if depressingly expensive, Bricklink order. Still, at least the parts arrived quickly and in perfect condition, so I was soon ready to build. It was the first meaningful LEGO project that I'd undertaken for a while on account of work, holidays and family commitments and it felt great to get my head down and do some building, so much so that I really got into it, burned the midnight oil and managed to complete most of the work in just a couple of nights.


As you can see from the picture above, I didn't make any modifications to the front of the building. The rear (below) was however much altered. I followed my LDD sketch pretty much to the brick, although I did make a couple of additional minor tweaks at the end, supporting the floating platform canopy with four lengths of black rigid 3mm hose and swapping out the old window sills with tan 2 x 4 tiles to make them look a bit less chunky. The building remains modular and splits into four sections, namely the expanded ground floor complete with track bed, the second floor which includes the station platform, a third floor to which the canopy attaches, and the roof which features the clock tower.


With the modified station now complete my next job was to figure out how to get it to the Great Western Brick Show venue in Swindon intact, and transporting it turned out to be a bigger challenge than I had anticipated. While the upper levels of the building just about squeezed into a large plastic crate, the expanded lower level was too big to fit into any box or crate that I owned or could lay my hands at short notice. I therefore ended up having to wrap it in a bed sheet and shoehorn it into the pitifully inadequate boot/trunk of my car and just pray that it survived the 80 mile journey without disintegrating, which it thankfully did, just about. Simon had arrived at the venue the previous evening, as had many of the other exhibitors, so the display was already in an advanced state of completion when I arrived at the venue on the morning of the show. All that was left for me to do was drop the station into the vacant plot, stand back and admire the view.


My station was assigned a nice central position in the display. Thanks to some impressive planning by Simon the station was flawlessly integrated into the display's rail loop by way of a pair of elegant dark green railway bridges complete with tan bridge supports which flanked the station on either side as you can see in the picture above. The narrow pavement in front of the station conceals electrical wiring which supplies a number of working LED street lamps, and beyond the pavement lies a section of brick-built road, some more pavement, and then a canal which is spanned by a pair of brick-built humpback bridges. A small courtyard completely enclosed by a number of buildings lies to the rear of the station beyond the rail track (below).


In addition to the integration of new features such as a working railway loop, an automated level crossing and LED street lights, the display had also physically expanded to a significant degree since its debut appearance at the 2018 Great Western Brick show. Click on the image below for a brief video tour of the city; if you're having difficulty viewing the embedded video then click here to watch it on Flickr or here to watch it on YouTube.


To my knowledge there aren't any plans to display the modular city at any further events. Even if future displays materialise I'd probably be hesitant to include my station as I don't think it's ideal for the same MOCs to keep appearing at multiple events over an extended period. It's therefore time for my station to come home and once again grace my own MOC City Layout. That'll mean that a lot of the recent changes will need to be reversed in order for the station to fit into its allocated space, but hey - it's all part of the fun!

Stay at home if you can, and keep safe.





Wednesday, 31 July 2019

Letting Off STEAM

It feels like a lifetime since I last posted (here). On that occasion I was preparing to finish up my railway station MOC in preparation for its appearance as part of a display of modular buildings at the Great Western Brick Show a.k.a. STEAM in Swindon. I'm pleased to report that all the elements that I ordered from Bricklink to complete the build duly arrived as promised, and the MOC (below) was completed in good time for its public unveiling.


In addition to completing the sides and rear of the station, a couple of modifications were necessary in order to accommodate the transition from my LEGO city layout to the STEAM display. Firstly, I needed to mount the build on baseplates and tile around the edges. Then I needed to figure out what to do about the area under the two arches at the front of the building. In my city layout each of these arches encloses a stairway which descends to a subway platform on the lower level, but this wasn't an option for the STEAM display which is on a single level. In the end I blocked off each arch with a door, using reddish-brown tiles to mimic a wood effect as you can see in the picture below.


The rear of the building (below) follows the LDD design that I shared in my previous post. It's something of a temporary solution - while in place in my city layout the station has track running behind it, and the plan is ultimately to build a station platform at the rear of the building together with a canopy over the platform. Also, if I hadn't been in such a rush to complete the build for STEAM then I'd have embedded a few more skylights into the roof; unfortunately this'll have to wait until I have more time.


The left and right sides of the building take their design cues from the front, with almost identical designs employed for the various windows, sills and decorative lintels (below).


With the build complete it was time to pack up the station in preparation for the drive down to Swindon. I was planning to separate the building's four floors and pack them into a pair of large rectangular crates, but it turned out that the crates were too small to accommodate the ground floor so I ended up wrapping that section in an old bed sheet and carefully wedging it in the boot of my car. Thankfully all sections survived the journey and arrived at the venue relatively unscathed on the Saturday morning. Many of the exhibitors had already arrived and set up the day before, so I had the simple task of locating the station-sized plot in the almost-complete modular display and re-assembling my build in the allotted space.


You can see the station in position above (thanks to Jamie Douglas for the picture). As well as mobilising Brickish members such as myself to contribute a variety of modular buildings, display organiser Simon Kennedy did an impressive job of recruiting members to construct sections of brick-built road and pavement, vehicles, trees and various roadside structures which really brought the display to life. The lime green Porsche 911 that you can see in front of the station in the picture above was taken from set 75888 Porsche 911 RSR and 911 Turbo 3.0 and is the very car that I built for my Brickset review of the set. More pictures of the completed modular display, together with images of other LEGO creations that were shown at STEAM, can be found here on Jamie's Flickr stream.



Embarrassingly, it's taken me so long to write and publish this post that the 2018 event has long passed and the 2019 Great Western Brick Show is now fast approaching.... I'm pleased to report that thanks to the positive reaction to the 2018 modular display there will be an improved and expanded modular display on show at the 2019 event. This will feature a number of new modulars together with modified versions of some of the existing buildings, and there are also plans to add a canal, a railway and working street lighting. As a result of the inclusion of a railway I've been asked to modify my station to include a platform at the rear. As it passes behind the station the track will be elevated, so my next challenge is to figure out how best to attach a platform halfway up the rear of the building and somehow integrate it into the overall structure. STEAM 2019 will take place on the 5th and 6th of October so I'd better get on with it....

Tuesday, 25 September 2018

Modular Row

Remarkably, in November of this year it'll be fully eight years since I booted up LDD and started to design my own LEGO City. To say that progress has been slow would be an understatement of epic proportions - you could probably have built a real city in the time that it's taken me to build mine so far.... My last update, which described the partial construction and installation of a 10224 Town Hall-inspired railway station MOC (below), was posted a year and a half ago, and since then the project has ground to a halt for the umpteenth time as my LEGO room has once again had to serve as a storage room during a protracted period of real-life building work.


Even though my LEGO room has yet to return to normality, an opportunity to work on the project, albeit in a roundabout way, has nevertheless presented itself. As previously described on these pages (for instance here and here), there's an annual event hosted by the Museum of the Great Western Railway in Swindon which showcases LEGO creations built by members of UK LEGO User Group The Brickish Association. As a Brickish member I'm eligible to exhibit my builds at the show, affectionately known as STEAM. This year one of the displays will be a collaborative display of more than thirty modular buildings designed and built by Brickish members. Anyway, I figured that if I signed up my railway station for the collaborative build then I'd have extra incentive to get off my backside and finish it off. It seemed like an excellent idea at the time, so I went ahead and signed up as a participant, figuring that it shouldn't take too much work to make my build display-ready. In hindsight, however, perhaps I should have taken a closer look at the back of my work-in-progress MOC (below) before being quite so dismissive about the amount of work involved....


With no clear idea of how to complete the build I powered up LDD, dug out the LDD file for the build thus far, and had a play with it. Ultimately I'm planning to replace the back of the building with a full length station platform complete with a canopy which will overhang the platform and railway track. With STEAM fast approaching, however, and with elements to source and little time to play with I decided to keep things simple for the upcoming display and follow the design used for the back of 10224 Town Hall, extending it for the full width of the expanded building. The side walls, meanwhile, would take inspiration from the front of the station which I'd already completed. Having settled on a plan of action I went ahead and completed two-thirds of the building in LDD, both to reassure myself that I'd be happy with the overall look, and also to help me estimate what additional elements I'd need; you can see an LDD screen grab of part of the back of the building below.


With the design now sketched out in LDD I was ready to crack on with the actual build. In order to integrate the railway station into my City layout I'd had to mount it on an idiosyncratic arrangement of small baseplates, so my first job was to strip these away and replace them with standard 32 x 32 baseplates. When it came to the rest of the building I thankfully already had most of the basic bricks and plates required to construct the outer shell, but I was predictably lacking when it came to the huge number of windows that I'd need, not to mention the larger white plates for the individual floors and various other bits and pieces. I therefore built as much as I could before diving into Bricklink to order the elements that I didn't have. All told I ended up having to order almost 450 elements to complete the build, but at least I was able to find a single EU-based seller who had everything I needed (thanks, Kepes!)

My Bricklink order duly arrived a few days ago which leaves me with the best part of 2 weeks to finish my railway station. I'll post pictures of the build on Gimme LEGO after the event, so stay tuned. Or better still why not come to STEAM a.k.a. the Great Western Brick Show and see it for yourself?!

Monday, 9 November 2015

The Countdown Begins....

Regular readers may recall that I posted a piece on Gimme LEGO a couple of weeks back about my preparations for this year's Great Western Brick Show, a.k.a. STEAM, and my experience of exhibiting at the show - you can read it here if you missed it. As luck would have it, I was allocated display space next to Brickset's Huw Millington who was exhibiting his excellent Brickton train layout (picture below) at the show. Because our displays were adjacent to each other, I ended up babysitting Brickton on a few occasions when Huw took a break, and I therefore got to have a play with the trains (which mysteriously derailed a couple of times on my watch, but we'll not dwell on those unfortunate incidents....).

Brickton by Huw Millington, Photograph by Jamie Douglas
I have to say that it was great fun to spend some time presiding over Brickton during the STEAM weekend, so much so that it's inspired me to crack on with my own work-in-progress City Layout. Not only that, but I've somewhat rashly decided that I'm going to try to get my layout sufficiently display-worthy to exhibit at next year's Great Western Brick Show. Yes, really.... I accept that those of you who've been patiently following my painfully slow progress are probably shaking your heads in bemusement at this news - I have after all been working on my layout since November 2010 and I don't exactly have much to show for it - but I'm going to give it a go. As an added incentive, Huw has confirmed that he's going to continue to develop Brickton and plans to show a new and improved version of it at STEAM next year; if I can get my layout ready in time, and if STEAM organiser Martin Long will let me display it there, then Huw's agreed that we can link our displays together at the show so that trains can run from one layout to the other. So I'd better crack on, then....


Last time I posted an update on my City Layout I'd just completed putting a roof over the subterranean track loop as you can see in the picture above. Since then I've started to think about how the next level of my city will fit together. The first thing I did was lay down a few track sections at what will be ground level. Dark bley track on a dark bley base looked predictably monotonous, so to address that I used some reddish brown tiles as sleepers and filled the space between and around the sleepers with ballast consisting of dark tan 1 x 1 plates as you can see in the picture below (click to enlarge). The sleepers are obviously too wide to be true to life, but I still think that the effect is quite pleasing. The ballast also looks okay I reckon, and the addition of a few plant stalks and the odd flower here and there helps to give the track a slightly more realistic feel, not to mention perfectly complementing the colour scheme of the tanker truck (Set 10016) that I've posed on the track.... Running some dark reddish brown fencing down the outside of the track helps to stop the ballast from falling off the sides of the layout, as well making things look nice and tidy.


Having made a start on the ground level track loop, the next thing I wanted to do was to attach a section of road alongside the track. It's interesting that having recently experimented with a variety of techniques for constructing and integrating brick-built roads I've ended up going back to something not too dissimilar to what I worked out back in August 2011 when I first played around with with brick-built roads here. One of the things I needed to figure out was how best to neatly transition from track to road; I ended up building a three stud-wide pavement to separate them (picture below - click to enlarge) with more reddish brown fencing employed trackside to protect pedestrians. The road is supported underneath by a modular brick-built scaffold, and I envision that the whole ground level of the city inside the outer track loop will eventually be supported by similar scaffolds. The road itself is predominantly built from one stud-wide black bricks which are laid on their sides; by building the roads in this way I figure that I'll be able to create a studless road surface relatively inexpensively, and it also enables me to fashion suitably thin road markings out of yellow and white plates and tiles sandwiched between the black bricks. I spent a while debating what colour the roads should be before eventually deciding to build them in black rather than dark bley; while black is probably less realistic I do think that it'll provide a better contrast with the surrounding structures - my city already features more than enough bley and dark bley I reckon. The outer edges of the road section incorporate a number of modified 1 x 4 bricks with four studs on one side; the studs on the side of these bricks attach to the underside of the pavement, thus holding the road firmly in position.


With a section of brick-built road in place the next task was to neatly transition from the road to a building, and for this I called upon my trusty Cafe Corner (below - click to enlarge). Modified 1 x 4 bricks with four studs on one side attached to the edge of the road section are again used to anchor the road to the underside of the pavement next to the building and hold everything nicely in position.


I'm planning on populating my city with a mixture of modular buildings, for example Cafe Corner and Green Grocer, and a selection of MOCs. Over time my intention is to gradually phase out the official sets and replace them with more of my own creations, but until that time comes LEGO's beautiful and iconic modulars will more than suffice I think.


And that's as far as I've got for now. Having started to figure out how the various components making up my city will fit together, the next step will be to get to work in earnest on the modular scaffold which will underpin all the ground level structures, although given that I've used up most of my supply of loose red bricks on the frame of my Manic Miner mosaic, it looks like I'm going to need to raid Bricklink once again to stock up. So raid Bricklink I shall - there's no time to waste as the countdown to STEAM 2016 has well and truly begun.....





Thursday, 22 October 2015

Fun and Games

So, another year, and another thoroughly enjoyable weekend spent at the Great Western Brick Show, a.k.a. STEAM. This event, which is held at the Museum of the Great Western Railway in Swindon, features builds by members of the Brickish Association, the UK's largest LEGO User Group. The show is now in its 13th year, and as in previous years it offered up a dizzying array of superb LEGO creations. Having first visited STEAM in 2010, I ended up going back in 2011 as an exhibitor and I've exhibited there every year since then, displaying the likes of the UCS AT-AT in 2013 and my Ghostbusters HQ and ECTO 1 last year. Having reached September without anything new to show this year,  however, I 'd pretty much resigned myself to attending STEAM 2015 as a tourist rather than an exhibitor. Thankfully, with the show rapidly approaching I unexpectedly had a flash of inspiration and managed to design, source the parts for and build a brand new MOC for STEAM in double-quick time - most out of character....

Photo courtesy of Andrew Tipping/Bricks Magazine
My STEAM display (above - click to enlarge) was an homage to Manic Miner, one of my favourite ever video games. Written in just six weeks by eccentric eighties gaming enigma Matthew Smith and first released on the Sinclair ZX Spectrum home computer in 1983, it's no exaggeration to say that Manic Miner was something of a phenomenon back in the day. The game was basically a fiendishly sadistic platformer which required pixel-perfect jumps and meticulously precise timing; I shudder to think how many hundreds of hours I spent trying to safely negotiate the game's twenty increasingly bastard-hard levels. Certainly it felt like an eternity before I finally defeated the game and emerged dischevelled and squinting into the sunlight. Leap forward more than 30 years to a couple of months ago and I randomly stumbled across a couple of Flash versions of Manic Miner online; the memories immediately came flooding back, and amid the waves of nostalgia it occurred to me that the first level of the game (below) might translate rather nicely into a LEGO mosaic....

Image from Girny Gamer
My initial idea was to reproduce the whole screen in LEGO, with one LEGO stud representing one ZX Spectrum pixel. I quickly realised, however, that building a 256 x 192 stud LEGO mosaic (equivalent to 8 x 6 standard 32 x 32 baseplates), not to mention a frame that would be sufficiently robust to safely and securely support the mosaic at a public event, wouldn't be feasible in the time available. I therefore opted to compromise by only reproducing a 120 x 88 pixel section of the screen, and while even this ended up being a bit of a stretch time-wise I thankfully managed to complete it a few days before the show.

Although I was pleased with the finished build, I do have to admit that I was far from sure how visitors to STEAM would react to it. While I was confident that there would be at least some visitors of a certain age who'd immediately recognise what I'd built, I was also concerned that there would be a whole lot of people who would have absolutely no idea what it was.... Just 48 hours prior to the show, however, I stumbled upon a possible solution to the problem - a video clip (embedded below, or click here to view it on YouTube) posted by kingqueen3065 featuring the Manic Miner ZX Spectrum loading sequence followed by a five-level play-though.


I figured that if took my iPad along to the show and used it to display the video clip on a loop it'd provide a useful reference point for visitors who hadn't previously come across the game. Decision made, I quickly constructed a suitable LEGO frame to slot my iPad into and I was ready to go. Transporting the mosaic and its 108 cm x 81 cm frame to the show was a bit of a pain thanks to my impractical choice of car, although my long-suffering wife was thankfully on hand to fashion a huge protective sleeve out of deconstructed cardboard boxes and polythene sheets to protect the mosaic in transit, and I was able to break the brick-built frame into manageable sections and box them up without too much difficulty. Having eventually managed to shoehorn everything into the car, I drove to Swindon at the crack of dawn on the first day of the show. Setting up was pretty straightforward, and at 10 a.m. the doors opened and STEAM was underway. As things turned out, using the iPad alongside my build proved to be a masterstroke. While a steady flow of grown ups recognised the mosaic and happily reminisced about the game, there were at least as many kids who were transfixed by the gameplay video running on the iPad and quickly made the connection with my display, so everybody was happy.

So that's STEAM done and dusted for another year, and there's just one final loose end to tie up - what to do with my mosaic now it's back home. I wonder if my wife wants some new artwork for the sitting room....?

Monday, 14 October 2013

STEAMrollered

So having hopefully tempted you with my Great Western LEGO Show (a.k.a. STEAM) preview last time out, how did the event turn out ? Well, keep reading to find out....

It was far from ideal having to put in a full day's work on the Friday before STEAM while others were already at the venue setting up their displays and taunting me with their updates, but finally it was time to load up the car with a couple of crates full of AT-AT parts and a travel bag and set off for Swindon. The journey should only have taken about 90 minutes, but a combination of an accident on the M4 motorway and Swindon's infernal one way system meant that I didn't get there until nearly 10 pm. Luckily Martin and Darren were still up for a curry so we headed down to the local Indian restaurant for dinner, followed by a rendezvous with other exhibitors back in the bar at Jurys Inn in time-honoured STEAM fashion before people gradually drifted off to their rooms to get a few hours sleep before the big event.

After a quick breakfast on the Saturday morning, I confess that I was feeling nervous as I made my way to the event venue. When I originally built my UCS AT-AT walker it had taken me ages to get it fully assembled, and having dissassembled it for transportation to Swindon I was dreading having similar problems on the morning of the event. Sadly, my pessimism turned out to be entirely justified.... After carefully unpacking the sections on arrival at the venue, everything seemed to be coming together nicely, but just as the beast seemed to have been successfully reassembled it suffered a terminal systems failure and came crashing down, suffering what I feared would be show-stopping damage in the process. As I stared at the wreckage in horror it was hard to see how the situation could be retrieved, but salvation was at hand in the form of Pete Brookdale (cavegod), designer of the original UCS AT-AT and a fellow exhibitor. To his massive credit, he immediately stopped assembling his display and dived into the wreckage of mine, helping to repair the substantial damage and get my AT-AT back on its feet quicker than I could ever have believed possible. Pete, you are a legend and I salute you ! Having helped to get my AT-AT up on its feet, Pete then assembled his, and for the first time ever we were able to witness two of the monsters standing proudly side by side; you can see photographic evidence of this below (click to enlarge).

UCS AT-ATs by cavegod and drdavewatford
UCS AT-ATs by cavegod and drdavewatford

In addition to his AT-AT, Pete had also brought a brand new MOC which was receiving its first ever public airing - a huge UCS Rebel Transport (below - click pictures to enlarge). I confess that I was somewhat underwhelmed when he first showed me photos of the thing a couple of months back - the subject matter is inherently pretty ugly IMHO - but Pete's LEGO rendition turned out to be considerably more impressive in the brick than it was in his photographs - big, imposing and skilfully realised. The icing on the cake was a couple of Tim Goddard's X-wings which made for a superb fighter escort.


Rebel Transport by cavegod


Rebel Transport by cavegod
Rebel Transport by cavegod; X-wing by Tim Goddard (Rogue Bantha)
Our Hoth display was boosted by the presence of a third AT-AT walker, albeit with a twist - Sam Pearce had brought his excellent collapsed AT-AT model (below) which was rather ironic, considering my trials and tribulations setting up that morning.... It added some welcome minifigure action and humour to the display, and was complemented by some turrets and a small, woefully outnumbered rebel force. The Rebel defences were something of an afterthough - the turrets were actually built and added during the course of the first day of the event - and it's an aspect of the display that we might develop further if we decide to exhibit all the Hoth models together again on a future occasion, particularly if I can get round to finishing my shield generator.

Crashed AT-AT by Sam Pearce
Rebel Defences by Sam Pearce






































People surged into the venue as soon as the doors opened at 10 a.m. on Saturday morning and the place remained pretty full until late on Sunday afternoon. Much of my time was spent just standing next to my display chatting to enthusiastic attendees of all ages and answering tons of questions, typically "How many pieces does the AT-AT contain ?", "Is it glued ?", "Where can I buy that set ?", "How much did all the parts cost you ?", "Surely those aren't proper LEGO parts ?", "Can I buy that from you ?" and of course "Where are the toilets ?". I did however manage to get away from my display now and again and check out the other exhibits, and the standard was incredible. Probably most impressive of all was a spectacular collaborative castle display - The Land of Tigelfáh - created by eight talented builders, all whom richly deserve a name (and Flickr) check : James Pegrum (peggyjdb), Harry Russell (KÇ»rrde), Thomas Coleman (Malravion), Luke Watkins Hutchinson (- Derfel Cadarn -), Barney Main (SlyOwl), Colin Parry (Cuahchic), Jimmy Clynche (Invicta Bricks) and Steven Snasdell (workshysteve). Aside from the sheer excellence of their display, one of the most impressive things about it was how cohesive it was. I would have expected eight separate builders to have produced something of a patchwork, but in the event their display was superbly realised and meshed together beautifully. I took tons of pictures but none of them remotely do the display justice I"m afraid; I've nevertheless included a few below just to give you a flavour of their achievement. It was I believe the culmination of two years planning and building, and watching the eight builders tearing their display down at the end of the event, knowing that the display would never be reassembled again, was quite poignant.

Tigelfáh Castle by James Pegrum (peggyjdb)
Tigelfáh Abbery by Colin Parry (Cuahchic)

The Land of Tigelfáh

The Dark Isle by Luke Hutchinson (- Derfel Cadarn -)
Another other standout display was Bright Bricks' half-scale brick-built Rolls Royce Trent 1000 jet engine. Commissioned by Rolls Royce themsleves, I'd previously seen the model featured on a host of websites after it was unveiled at the opening of the 2012 Farnborough Air Show, but it was the first time that I'd seen it 'in the brick' and it's amazing. Over 150,000 bricks have been used to create a working replica of the engine complete with a ton of moving parts such as the fan blades which suck air into the engine. You can see a couple of pictures below (click to enlarge) and (on some devices at least) a short video.

Rolls Royce Jet Engine by Bright Bricks
Rolls Royce Jet Engine by Bright Bricks


Located next to the AT-ATs was a huge model of Space Shuttle Endeavour attached to its external fuel tank and solid rocket boosters. Build by Ed and Annie Diment, Naomi Farr and Stuart Crawshaw in less than a month, this 30,000-piece model was accompanied by a display of pretty much every space shuttle set that LEGO have ever released.

Space Shuttle by Ed (Lego Monster), Annie (Mrs Monster)
Naomi and Stuart (OptimalControl)
Orbiter by Ed (Lego Monster), Annie (Mrs Monster)
Naomi and Stuart (OptimalControl)


Ian Greig was another builder who served up a space-themed display, showing his Tintin-inspired moon rocket (below - click to enlarge) while his other half Julie had some neat Dr. Who-inspired creations on show including a Cyberman vignette.

Tintin Moon Rocket by Ian Greig (Bluemoose)
You're all Mime now by Julie Greig (jujem71)

























































Renowned spacer Tim Goddard had a bunch of cool stuff on display. In addition to his X-wings mentioned earlier, he showed some models which will feature in his soon-to-be-released collaboration with fellow space guru Pete ReidLEGO Space: Building the Future. Tim's no one-trick pony, though - one of my favourite models in the whole show was one of his non-space-related creations (the Micro Viaduct below), and he also had a dragon on display which was later seen paying Tigelfáh castle a visit....

by Tim Goddard (Rogue Bantha) and Pete Reid (legoloverman)
by Tim Goddard (Rogue Bantha) and Pete Reid (legoloverman)

Dragon by Tim Goddard (Rogue Bantha)

Micro Viaduct by Tim Goddard (Rogue Bantha)
I thought that one of the cleverest exhibits was another of Stuart Crawshaw's offerings. He reimagined a host of different official LEGO sets in the style of 1980's LEGO space theme Blacktron with some cracking results. His Blacktron-inspired rendition of LEGO's Horizon Express, for instance, was excellent, as were a number of other models across a variety of LEGO themes. I was particularly amused to see a Blacktron version of the Indiana Jones Shanghai Chase vehicles that I reviewed here just a few weeks ago.

Blacktron display by Stuart Crawshaw (OptimalControl)
Blacktron Horizon Express by Stuart Crawshaw (OptimalControl)

Blacktron Shanghai Chase by Stuart Crawshaw (OptimalControl)

































Rod Gillies sci-fi display was another that caught my attention; while not exactly a purist approach, his model entitled "The Unit 13 Incident" incorporated a working plasma plate and plasma ball and looked really cool, while the distinctly Steampunky "Mister Brunel's Jaeger" was a bit bizarre but intriguing nonetheless....

"The Unit 13 Incident" by Rod Gillies (2 Much Caffeine)
"Mister Brunel's Jaeger" by Rod Gillies (2 Much Caffeine)
Saturday just flew by, and almost before I knew it it was 5 pm, the public were being ushered out of the venue, and I learned that my beloved Watford Football Club had secured a decent 2-1 away victory at Huddersfield. And both AT-ATs were still standing, so an excellent day all round.... The day's work done I returned to Jurys Inn, and there was just time to grab a drink or two in the bar and watch Manchester United squeeze past an unfortunate Sunderland side in the evening kick-off before heading upstairs for the exhibitor group dinner. Dinner was followed by the traditional Saturday evening STEAM auction and then more drinks in the bar before exhaustion caught up with me and I crashed out.

Sunday dawned beautiful and sunny, and having set up the day before most people got to head off to the venue a bit later compared with the Saturday. On arrival at the venue I peered nervously into the main exhibition hall half expecting my AT-AT to have collapsed overnight but was delighted to see it still defiant and upstanding. The museum opened its doors just before 10 a.m. and once again the venue rapidly filled with eager visitors.

LEGO City College by drdavewatford
In addition to my AT-AT, I had also brought my LEGO City College MOC (above) to STEAM; this formed part of a display of models (below - click to enlarge) that Brickish Association members had previously showcased within LEGO brand stores. Regular readers of this blog may remember my College MOC from a couple of previous posts (here and here) and it was nice to have the opportunity to show it again. Perhaps my favourite of all the showcase models on display was Jason Railton's lovely lighthouse (below - click to enlarge) which was a late arrival on Showcase row.

Showcase row
Permanence by Jason Railton (joefish (;_}{)
Ralph Savelsberg is a much admired designer and builder of cars and military aircraft, and he brought a few examples of his craft over to STEAM from the Netherlands where he's based. Pride of place went to his 1/36 scale B-52 Stratofortress strategic bomber (below - click to enlarge) - how those massive wings don't droop beats me - although some of his models of iconic British vehicles are no less impressive, with Morse's Mark 2 Jaguar possibly my favourite of the lot (although alas also the most poorly photographed....).

B-52 by Ralph Savelsberg (Mad Physicist)
Eddie Stobart Truck by Ralph Savelsberg (Mad Physicist)
Morse's Jag by Ralph Savelsberg (Mad Physicist)
Caterham 500 by Ralph Savelsberg (Mad Physicist)
Talking of cars, another of my personal favourites from the show was Ed and Annie Diment's model of an iconic LEGO set of my youth - Set 392 Formula 1 - lovingly recreated at 6 times the original scale and flanked by the original model complete with box and instructions. If you look closely at the large scale model (below - click to enlarge) you'll notice that they've even reproduced the stickers from the original set using LEGO - very slick !

by Ed (Lego Monster) and Annie (Mrs Monster) Diment
Another exhibit worthy of special mention was first-time exhibitor Simon Pickard's magnificent Battle of Thermopylae. This tells the story of how a small Spartan force under the command of King Leonidas held out for 3 days against overwhelming numbers of Persian invaders, a stand most recently popularised by the film "300". Simon's model is intricate and beautifully put together; I was particularly impressed with the rockwork, not to mention all the minifigures that he's managed to amass...

Battle of Thermopylae by Simon Pickard (brick.spartan)
Hopefully by now you're starting to get a sense of the incredible diversity of subject matter, the high quality of the builds, and the sheer number of excellent models on display. It's impossible for me to cover everything, not least because as an exhibitor I didn't have time to go round, examine and photograph all of the displays. Even so, here's a round up of a few more exhibits that caught my eye, and apologies in advance to those exhibitors whose work isn't featured.

Le Brique Parfum by Yvonne Doyle ({YVD})
by Yvonne Doyle ({YVD})
by Barney Main (SlyOwl)
by Barney Main (SlyOwl)
by Naomi Farr
2CV by Nick Barrett (TechnicNick)
Mini by Nick Barrett (TechnicNick)
by Richard Selby


















In addition to the models above, I have to mention Simon Burfield's excellent Mindstorms creations, not least his amazing orange tank-like vehicle dubbed "The Beast" which is powered by more than 20 motors and spent the weekend being driven around the venue by a succession of excited children; my own little boy had a turn in it and absolutely loved it.


By around 4pm on Sunday attendance was thinning out, the mosaic (above) was finished, and I was seriously flagging; by 5 pm I was ready to pack up and go home. My AT-AT had done me proud - despite my misgivings on Saturday morning it was still standing as the last of the attendees filed out on Sunday afternoon. OK, so I had a bit of a mishap while I was taking it down and packing it away for the journey home, but we won't dwell on that.... After packing everything up and saying my goodbyes it was back on the road for the journey home and a well-earned rest - unquestionably another fantastic STEAM experience, and tired or not I can't wait for next year !

Big thanks are due to Martin Long and his faithful lieutenants Gemma and Jonathan for organising a cracking show - Martin assures us he'll be giving up his store next year and getting back to exhibiting, and about time too. Thanks to all the traders and caterers for meeting our shopping and subsistence needs, and to all the helpers - Sarah, sirKevbags and the rest - who helped out on the various exhibits during the show, held babies and mopped our fevered brows.... Although ostensibly an event for showing off the best of Brickish, STEAM is also a top social weekend, and it was great to catch up with Caz, Nick and Indy from minifigs.me, Matt from Jedinews, and a ton of fellow Bricksetters - Huw, atkinsar, kempo81, caperberry, Legopants, Legoboy, LostinTranslation, Supersympa, princedraven, carlq, CapnRex101, sirrich69 and a whole bunch of others. Thanks also to those folks who came over to introduce themselves as readers of Gimme LEGO, fellow Bricksetters, or both.

A final note : If any of the exhibits I've mentioned above have been attributed to the wrong builders then please let me know ASAP and I'll correct the information. Also, I've added Flickr usernames and links where I had them; if yours isn't shown then please get in touch and I'll add them.