Showing posts with label Agents. Show all posts
Showing posts with label Agents. Show all posts

Monday, 13 October 2014

Double Agent

LEGO's recent reboot of the Agents theme in the form of Ultra Agents, and my subsequent review of one of the new offerings - Set 70162 Infearno Interception - reminded me that I've been meaning to revisit my collection of original Agents sets for a while now and review one of the sets on here. Consisting of 13 sets released in 2008 and 2009, the original Agents line-up contains some excellent offerings, so much so that I found it hard to decide which one to go for. I eventually plumped for Set 8971 Aerial Defence Unit and enthusiastically dived in.


One of the things I like about the Agents theme is the consistency of presentation. This is most evident in the use of an agreeable overarching colour scheme applied across all of the sets and which, in the case of the Agents 2.0 second wave of sets released in 2009, also extends to the branding of the packaging and instructions. All the vehicles at the disposal of the eponymous agents are predominantly, or at least partially, dark blue in colour with variable amounts of metallic silver on show, and the agents themselves sport dark blue torsos and legs embellished with lime green and silver printing. Dark blue and lime green also dominate the branding of the Agents 2.0 boxes as you can see above and below. It's not just the agents either; the villains, together with their vehicles and bases, also conform to a consistent colour scheme, in this case orange, silver and black in varying proportions. The back of the box (below - click to enlarge) showcases a number of the set's play features, and a series of small panels highlight other second wave Agents releases. I wish the previous owner of my pre-owned copy of the set had been a bit more careful opening the box, but other than the damage caused by removal of the original seals the box is thankfully in reasonable shape.


I believe that the set's 733 elements were originally packed into 4 bags when the set was new. In addition to the elements, the set contains a sticker sheet and two instruction booklets. You can see the sticker sheet below, which unusually for a pre-owned set is largely intact and unused. It won't be unused for long, however.... The sheet contains 16 stickers, and dark blue, silver and lime green are once again the order of the day.


The instruction booklets are both close to A4 in size and have covers which are the same except for the booklet number in the bottom left corner. The cover of booklet 1 can be seen below; the cover art is almost identical to the imagery on the front of the box, with only the age recommendation lacking. Both booklets are 76 pages long; booklet 1 consists almost entirely of building instructions, covering the minifigures, base and the first half of the helicopter build, while booklet 2 contains a 2-page inventory of parts and seven pages of advertising for Agents sets, the LEGO Club and a product survey as well as wrapping up the helicopter build.


The back cover of the first instruction booklet (below) contains advertising for the second wave of Agents sets released in 2009; a silhouette of the mech from Set 8970 Robo Attack looms large in the background, while in the foreground you can see the 4 x 4 from Set 8969 4-Wheeling Pursuit bottom right and the Agents vehicle from Set 8967 Gold Tooth's Getaway bottom left.


You can see a few of the less common parts contained in the set below (click to enlarge). As previously stated, the Agents theme is notable for its use of dark blue elements and that's reflected in the selection of elements on show here. The dark blue 1 x 2 - 2 x 2 bracket and curved 8 x 8 x 2 double slope are both unique to the set, while the trans-black 8 x 6 x 4 windscreen is exclusive to the Agents theme, having only appeared in this set and one other, Set 8634 Turbocar Chase. The dark blue 2 x 2 curved slope with recessed side ports has only ever featured in this set and two others, and that's also the case for the dark blue 8 x 6 x 2 curved windscreen. The black cylindrical element is a Basilisk body segment and has appeared in a total of 4 sets including this one, as has the bley 10 x 10 inverted dish, the orange telescope and the pearl light gray 7mm diameter 11L ribbed hose.  All other elements in the picture have also appeared in ten sets or less to date.



The set contains seven minifigures - three Agents, a villain and his three drones. The version of Agent Chase that appears in this set (below) also appears in two others - Set 8634 Turbocar Chase and Set 8635 Mobile Command Center. His torso is the same as that used for Agent Charge, the other male agent in this set, and indeed the same as that used for all male agents appearing across the various sets making up the Agents theme. His legs, which are common to all three agents in this set, are printed with an I.D. card and a continuation of the lime and silver pattern adorning his torso, while his head print features dark blue shades and a head-mike.


Agent Chase doesn't have a back-printed torso, but he does have a alternate expression as you can see in the picture below. Bricklink describes his alternate expression as "Angry Eyebrows and Scowl"; maybe he's on a downer because he's lost his shades.... This double-sided head is actually a "Chase exclusive" appearing only in the five different Agent Chase variants that you can see here.


Agent Swift (below) is unique to this set. Her torso print, which is obscured by her body armour in the picture below, is similar but not identical to that of the male agents and can only otherwise be found adorning the torso of Agent Trace, her fellow female agent. The body amour is predictably exclusive to the Agents theme and has graced a total of five minifigures, while as previously stated her printed legs are the same as those of the other agents.


There's no back-printing on Agent Swift's torso, not that it really matters as it'd be hidden by her body armour anyway. She does however have a back-printed head featuring a scared alternate expression for all those occasions when you want to place her in peril.... As was the case with her torso, her head print is only shared with the Agent Trace minifigure.


Rugged, mean-looking Agent Charge (below) is unique to this set. His torso and legs are identical to those of Agent Chase, but unlike Chase he comes complete with body armour. His snarling, stubbled face print and flat top hairstyle can be found in a variety of other minifigures outside of the Agents theme.


Similar to the other agents there's no back-printing on his torso, although like Swift the body armour would have obscured any printing anyway so no great loss. Unlike the other agents, however, he doesn't have an alternate expression, so basically you have the choice between 'mean' and 'mean....


Each of the Agents sets features at least one distinctive villain, and on this occasion the bad guy is Magma Commander (below). He's unique to the set, as are his torso and printed trans-neon orange head, although his metallic silver helmet can also be found being worn by Break Jaw, another Agents villain. Magma Commander sports a metallic silver mechnical claw in place of his right hand.


I've removed Magma Commander's helmet in the picture below so that you can get a better look at his groovy printed trans-neon orange head. The head doesn't feature any back-printing. Although his legs aren't printed front or back, they're nonetheless rare by virtue of the orange hips and this is the only set that they appear in.


You can get a closer look at Magma Commander's torso backprint and the detailing on the rear of his helmet in the picture below.


Rather than a posse of regulation goons or evil henchmen the Magma Commander is supported by three Magma Drones. These have identical legs and torsos to those of their master, although in place of his metallic silver claw on the right hand they have a trans-orange cone which is presumably meant to be some sort of weapon.


Each drone has an antenna consisting of a small black lever base with a black lever in place of a head; according to Brickipedia the drones are controlled via the large satellite dish mounted on top of Magma Commander's base which we'll come to shortly....


You can see the Magma Commander with his drones in the picture below (click to enlarge) - an imposing sight for our heroes. I have to say that I'm a big fan of the metallic silver, bley and orange colour scheme.


With the minifigures assembled it was time to get started on the various models. Differentiating between black, dark bley and light bley in the instruction booklets was frustratingly difficult initially and it took me a while to get oriented. First to be built was a small boat consisting of just 10 parts and a sticker; it's little more than a glorified jet ski and eventually fits into the back of the helicopter as you'll see later. Next up is Magma Commander's base (picture below - click to enlarge) which is formed from three distinct sections joined together by brick hinges. A couple of features dominate the central section of the base. At ground level there's a striking tiled black panel fringed with pearl light grey modified 1 x 1 plates with tooth. This is actually a doorway and by lifting the orange cone to the left of the panel you can raise the panel somewhat, although not enough to actually get the minifigures in or out.... Above the doorway is a huge dish which can be rotated by turning a knob at the back of the base. Bookending the doorway are a couple of smaller sections, each of which is predominantly made up of a reddish brown LURP; there's a narrow observation platform and stickered screen atop the right-hand section.


The rear aspect of the base is shown below (click to enlarge). To the right as you look there's a small control panel and to the left is a rudimentary reclining structure with a red base which can accommodate one drone at a time, perhaps for recharging. There's no doubt that the Magma Commander's HQ is small and insubstantial, but even so it does have the faintest whiff of 'Bond villain' about it and I was minded to go and build Set 8637 Volcano Base to sit alongside it and give the Agents a sterner test....


With the base completed it's time to get stuck in to the helicopter. My complaints about colour discrimination issues in the instruction booklets took an unexpected twist at this point with the realisation that black Technic pins do actually look black in the booklet and have white edges to highlight them; this means that if you insert a black Technic pin into a black element then they look like they're different colours in the booklet - really bizarre. First steps in the helicopter build involve the construction of a solid, sturdy Technic floor, after which you attach a pair of yellow winch reels and start to install structures in what will eventually be the fuselage. Next the two-seater cockpit is constructed and enclosed by the large trans-black canopy which is hinged at the back to enable easy cockpit access; you can see what the model looks like at this point in the picture below (click to enlarge).


You can just about see one of the two yellow winch reels peeking out from the back of the cockpit in the picture below (click to enlarge); the two winches operate independently from each other, their string being raised and lowered by turning the bley wheel on the corresponding side of the cockpit. The small structure consisting of a yellow 1 x 1 cone mounted on a Technic axle and pin connector acts as a stop to prevent the string from unravelling when you pull on it; in order to release the string you need to rotate the yellow cone upwards.


The next stage of the build (below - click to enlarge) involves construction of a lengthy tail boom and attachment of the rear rotor. The boom is largely studless, and at the point where it joins the fuselage of the helicopter it's flanked by a couple of jet engines which are fashioned from black Basilisk body segments described earlier. The cockpit and boom are then connected by black Technic bricks which form the beginnings of a roof over the fuselage.


You can get a closer look at the tail boom, tail and jet engines in the picture below (click to enlarge). Attachment of the boom leaves a small space in the area beneath the point where it attaches to the fuselage; this space will be used to store the small boat described earlier.


With instruction booklet one now finished it's time to move on to booklet two. The build continues with completion of the Technic frame to which the fuselage doors will be bolted, and construction of the mechanism for spinning the rotors; if you look closely at the roof of the fuselage in the picture below (click to enlarge) you can see a bley gear rack and red elastic band which form part of the mechanism. The string from the winches is no longer trailing out to the sides of the helicopter, having now been attached to a pair of what appear to be harnesses; the idea is that you attach Agent Chase and his colleagues to these harnesses after which you can lower them out of the fuselage or lift them up using the winches when the helicopter is in flight.


The mechanism for spinning the rotors can be seen a little more clearly in the picture below, and I'll describe it in more detail when I get on to talking about the set's play features. As well as the Technic-heavy work going on at this stage of the build there's also some tidying up to be done where the fuselage meets the cockpit and the boom.


The final stage of the build begins with the construction and fitting of the four fuselage doors; if you want the finished helicopter to look as LEGO intended then there are a fair few stickers to attach at this point including a couple of larger ones which attach to the curved surface of two of the doors. I don't like stickers at the best of times, and I particularly hate trying to neatly apply big stickers to curved surfaces, so I spent the next few minutes cursing while I applied and reapplied the stickers until I finally had what I considered to be an acceptable result. With the doors fitted the helicopter then gets some rudimentary non-retractable landing gear, after which it's a case of fitting a couple of large curved roof sections, building and attaching the pair of large main rotors, doing a bit of tidying up, and then we're done as you can see in the picture below (click to enlarge).

I love the dark blue and yellow colour scheme, although I wish that there was more metallic silver which is a feature of many of the Agents sets but which only appears here thanks to the stickers. The design is surprisingly studless, with tiles and curved panels covering most surfaces and liberal use of SNOT techniques; I'm aware that some prefer a more studded design, but I personally think that the helicopter looks polished and impressive.


As well as looking good, the helicopter is packed with play features, some of which you can see demonstrated in the pictures below (click to enlarge). As well as the previously-described opening cockpit canopy, we get four independently opening doors on either side of the body of the helicopter; you'd generally expect the side doors to open via simple hinges, but in this case a more complex mechanism is employed which offers increased access by allowing each door to be pulled laterally away from the helicopter body as well as offering the ability to open outwards. Not visible in the picture below are the pair of winches behind the cockpit which can be used to lower or airlift the Agents through the open doors while the helicopter is in flight.


The twin rotors rotate thanks to the inclusion of a Technic mechanism; the yellow and black section on top of the boom can slide backwards and forwards which makes the rotors spin, and because the rotors are tilted and their motion is syncronised their blades never touch - clever! The recoil from the red elastic band that you can see in the picture below (click to enlarge) returns the mechanism to its starting position so you're ready to go again and keep the rotors spinning. The small rear rotor can also spin, although it isn't attached to the mechanism for the main rotors.


As mentioned previously, at the back of the fuselage beneath the tail boom there's a compartment which accommodates the small boat. The picture below (click to enlarge) shows the boat pushed halfway into its compartment. When the boat is pushed in as far as it'll go it can be secured for flight by lifting up the dark bley modified tile with handle that you can see in the picture below; having thoroughly enjoyed swooshing the finished model around the room I can confirm that the boat stays put!


In summary I think this is a superb set, and it offers a welcome reminder of what an excellent job LEGO did with the original Agents theme. The helicopter in particular looks great and it's packed with play features. For once I think that LEGO's 8-14 age recommendation is if anything slightly optimistic as the build was surprisingly challenging, featuring more Technic elements and mechanisms than I'd expected; it certainly look me longer to build than I thought it would, and I enjoyed almost every minute of it.


Reacquainting myself with the original Agents sets has been a joy, but the downside is that it's lessened my affection for the current Ultra Agents theme. Don't get me wrong - I was quite impressed with the Ultra Agents Infearno Interception set that I recently reviewed, and a couple of the other Ultra Agents sets such as the Mission HQ look pretty good - but I can't get away from the feeling that some of the original Agents sets such as this one, the Mobile Command Center and the Volcano base are at a different level and put the newer offerings in the shade. Let's just hope that LEGO builds upon the competent first wave of Ultra Agents sets and gives us a few spectacular second wave offerings in 2015 that'll mean I no longer have to reminisce about how good the original sets were....


Set 8971 Aerial Defence Unit was released in 2009 and is long retired. It contains 733 pieces and according to Brickset it originally retailed for £41.09/US$79.99. I purchased my pre-owned boxed copy of the set from eBay for £30 plus shipping last year, although I did need to replace a few missing parts; you'll probably end up paying a little more than that now for a boxed example, although there are currently a few new sealed examples available on Bricklink for between £60 and £70 plus shipping which seems surprisingly reasonable to me, so you hopefully won't need to break the bank if you're after a copy. 

Wednesday, 30 July 2014

Agents Rebooted

Some say you should never go back, and LEGO has some history in that regard, not least with their 'Legends' series of classic sets which failed to hit the commercial heights. The rights and wrongs of rebooting rather than innovating aside, LEGO's decision to revive the cult Agents theme under the "Ultra Agents" banner took me by surprise, not least because the original sets weren't retired that long ago. Consisting of 13 sets released in 2008 and 2009, I missed out on the original Agents line while it was still available at retail and have been playing catch-up ever since. As I've discovered to my cost, some of the sets have become quite sought-after in the aftermarket; not surprising, given the quality of sets such as Mobile Command Center, Volcano Base and Aerial Defence Unit which recreate larger-than-life scenes from your average Bond movie and are crammed with cool play-features and neat details.


I first spied the Ultra Agents sets at the London Toy Fair earlier this year and was, if I'm honest, a bit underwhelmed. One of the things I liked most about the original Agents sets was the consistency of the colour schemes and design DNA running through the different sets, and at the Toy Fair at least this wasn't so evident in the new sets, giving the range a less than cohesive feel. The best of the new sets was perhaps Set 70165 Ultra Agents Mission HQ which seemed to be a remake of the original Agents Mobile Command Center, but the other sets were a decidedly mixed bag. For me, perhaps the most intriguing aspect of the reboot wasn't even the actual sets but what appeared to be a close tie-in to a complementary app which would, we were told, enhance the play experience. I left the Toy Fair very much on the fence about the reboot and needing to be convinced.


I got to dip my toe into the water a couple of weeks back - I needed to place an order at S@H in order to secure a promo Classic Spaceman and it was the perfect excuse to pick up one of the Ultra Agents sets so I could run the rule over it. I chose Set 70162 Infearno Interception and it duly arrived a few days later. The front of the box (above) features an action shot of Agent Solomon Blaze battling the dastardly Infearno, with the Ultra Agents logo prominent on the packaging and the availability of a free app highlighted in one corner. The back of the box (below - click to enlarge) highlights some of the numerous play features of the set as well as once again pushing the accompanying app.


I ignored the two thumb tabs on the back of the box, slipped a sharp knife under the left end flap, popped open the box, and surveyed the contents. Two large bags of parts numbered '1' and '2' and an instruction booklet were all I saw initially; when a quick flick through the instruction booklet revealed that that there were supposed to be some stickers in the box as well I examined the packaging again and discovered the errant stickers clinging to the inside of the box. Thankfully they were still intact (picture below - click to enlarge) and mercifully there aren't too many of them to apply.


The instruction booklet (cover shot below) has a footprint of around 12.5 cm x 20 cm and contains 56 pages from cover to cover. In addition to the building instructions there's a two page inventory of parts, further advertising for the Ultra Agents app in seven languages, and a request by a green Ninja for the reader to provide product feedback.


A selection of rare and/or interesting parts to be found in the set can be seen in the picture below (click to enlarge). Considering that this is a relatively small set there are quite a few elements of note including six which are currently unique to this set - the black printed 45 degree slope, the dark red surfboard, the flat silver 2 x 2 and 4 x 1 curved slopes, and the trans-light blue 6 x 6 webbed radar dish and 8 x 4 x 2 windscreen (not shown). The blue Technic axle and pin connector toggle joint, flat silver air scoop and trans-light blue cheese slope appear in this set and one other, while the trans-orange 8L arrow, the black 6 x 6 inverted dish and spoiler and the flat silver pin connector have all featured in less than 5 sets. All the other elements in the picture have appeared in ten sets or less, with the exception of the curious light and dark bley 1 x 4 brick-like element in the top right corner which I'd never seen before but which has nevertheless surprisingly graced 27 sets to date; it's actually a spring shooter, of which more later. Like the previous incarnation of the Agents theme there's a sprinkling of silver, albeit flat silver rather than the sexier metallic silver that featured in the original sets. There's also a goodly quantity of trans-light blue elements which in addition to those mentioned above also include no less than sixteen 1 x 2 plates, a couple of 4 x 4 inverted dishes, and eight round 1 x 1 tiles.


The set includes two minifigures. Agent Solomon Blaze (below - click to enlarge) appears in this set and one other - Set 70165 Ultra Agents Mission HQ. Striking a blow for age equality, it appears that Solomon isn't a youngster but a grizzled old pro complete with grey hair and a weather-beaten face. His hair is actually a new element for 2014 which is thus far restricted to just Solomon Blaze and General Airen Cracken from Star Wars Set 75050 B-Wing, and his head, torso and legs are unique to the Solomon Blaze minifigure. The Torso is printed with the pattern of a Suit jacket complete with the Ultra Agents logo and a gold tie Pattern, while his right leg is printed with what Bricklink describes as a "Silver Prosthetic Bionic Right Leg Pattern".


Solomon's torso is backprinted (picture below - click to enlarge) although it's easy to miss the subtle pattern unless you look closely. He has an alternative expression, again visible below, described by Bricklink as "Determined/Smirk"; it's the sort of expression that you might conceivably expect Indiana Jones or Han Solo to sport.


The other minifigure in the set is super villain Infearno (below) who's only available in this set. Every element making up this minifigure - the head, torso, armour, legs and flame head piece - is unique to this minifigure. While the armour undoubtedly makes Infearno more imposing, it's unfortunately at the cost of covering up the excellent torso print which features a furnace and a pressure gauge. The torso print extends downwards onto the front of the legs which feature extensive printing from waist to toe.


Infearno's armour also obscures the torso backprint, which resembles a furnace door. Neither his head nor his legs are backprinted, although given that the flame head piece is transparent a backprinted alternate expression wouldn't have worked well on this occasion anyway. Note the two 1L bars protruding downwards from the base of the armour and the hollow stud on his back - their relevance will be revealed momentarily....


Infearno comes with a host of accessories, and you can see him fully tooled up in the picture below (click to enlarge). A pair of fire-spitting flamethrowers attach to the 1L bars mentioned above and wrap around the sides of his body; the flamethrowers are supplied by a fuel tank which attaches to the hollow stud on the back of his armour. As if twin flamethrowers weren't enough, he also carries a bundle of dynamite in each hand. Infearno gets about on a flame-powered hover board; this is made up of 8 elements including the rare dark red surfboard mentioned earlier which is propelled by a large trans-red flame with marbled trans-yellow pattern.


With both minifigs assembled it's time to get cracking on Solomon Blaze's vehicle, perplexingly described as a "convertible car" on the relevant page of the Ultra Agents microsite. It's a fairly quick and simple build, and you can see the completed model below (click to enlarge). The vehicle is certainly not 'convertible' in the traditional automotive sense, and it looks more like a 4-wheeled version of the iconic Tron Light Cycle than a car thanks to the black and trans-light blue colour scheme and the distinctive, sleek side-on profile, but that's fine by me.


Each front wheel is made up of a pair of black 6 x 6 inverted radar dishes with black curved bricks sandwiched in-between and trans-blue webbed 6 x 6 radar dishes on the convex surface of the black dishes. Although the front wheels are designed to rotate, the absence of tyres and consequent lack of friction means that they don't turn well on a smooth surface. The sides of the vehicle are greebled with a number of flat silver elements which further reinforces the high-tech feel, and a pair of forward-facing dual cannons complements the vehicle's main weapon which we'll get to shortly.....


The rear of the vehicle (above - click to enlarge) is a bit untidy on account of the big red knob sticking out of the back. Pushing hard on the knob activates a simple Technic mechanism linked to a rudimentary ejector seat with the result that Solomon Blaze is launched out of the cockpit. The two trans-orange bars protruding from the rear of the vehicle are actually the back ends of a pair of 8L arrows; push down on the rear spoiler and the vehicle's main weapon - twin spring-loaded missile shooters - are revealed (picture below - click to enlarge). Some gentle downwards pressure on the back of an arrow activates the firing mechanism and launches it a good few metres across the room - quite impressive.


In Bond movies the ejector seat often seems to be designed to get rid of the bad guy, but in this case Solomon Blaze uses it himself to get up close and personal with Infearno on his hover board and take him out. Our intrepid hero is ejected from the cockpit seated on a section of the cockpit floor (below - click to enlarge); once in mid-air it's presumably just a simple case of whipping out his mini blaster and dispatching the villain..... It's the first time I've encountered one of these weapons, which were only introduced this year. A small dark bley trigger clicks into the body of the blaster; once the trigger is in place you attach a round 1 x 1 plate to the end of the weapon, whereupon pressing down on the trigger makes the plate ping off quite energetically with a range of perhaps 1-2 metres.


I've already described a number of play-features, notably the spring-loaded missile shooters, but I've left the best 'til last - the vehicle has a hover mode which you can see below (note : the transparent stand isn't included in the set). This transformation is achieved by folding the front wheels inwards and the rear wheels downwards; pleasingly, there's sufficient friction in the respective mechanisms to keep the wheels folded like this even when you swoosh the model around. I'd somehow missed the fact that the vehicle had a hover mode until I'd bought the set and got it home, so it was a nice surprise.


You can see all the components of the set below (click to enlarge). I started out somewhat sceptical about the Agents reboot, and while I probably still need some convincing about the theme as a whole, so far as this set's concerned at least I like it. Infearno's an interesting baddie, and Solomon Blaze's car looks good and has some interesting play features, particularly the hover mode. For more information on this set and indeed other sets in the theme I'd encourage you to have a poke around LEGO's Ultra Agents microsite. I was a big fan of Crackdown on the XBOX 360 and I get a definite Crackdown vibe from the graphics and videos on the site; this impression was reinforced when I downloaded and played the Ultra Agents companion app on my iPad. The app, which is free and available for iOS and Android, offers a mixture of interactive comic book and minigames, and features distinct chapters each of which reflects one of the six Ultra Agents sets.


Set 70162 Infearno Interception contains 313 pieces and retails for £24.99 / $29.99 US. At time of writing, discounts on the set are few and far between; UK readers can get it here for a pound off RRP, while US readers can order via LEGO shop@home.